Microsoft Casual Games

Discover, Browse, and Play Casual Games

Overview

Microsoft Casual Games is a website where users can discover, browse, and play browser based “casual games” such as Microsoft Solitaire and Surf Game. A core part of the product is personalized game recommendations that we provide to help introduce the right games to the right people. The website is composed of a home page, a search query page, game specific landing pages, and genre specific browse pages.

my role

Competitor Analysis
Responsiveness
User problem solving
Wireframes
Design System
Prototyping
Supporting development
Visual design
Collaboration

duration

Apr 2022 - Jun 2022

tool

Figma
Photoshop
Illustrator
UX Labs

team

Content Service design team
MSN gaming engineering teams and leads (US & China)
MSN gaming PMs
Casual gaming SME
UX researcher
Maximal team (3D icons)

The Opportunity

Deliver the most accessible platform in the world for people to discover and enjoy casual games that they can play instantly in their browser.

MSN games (Old version)

Microsoft already had an “Online Games” link that points to the existing Casual Games experience on MSN. However, the Microsoft  Casual Games team was keen to broaden its casual gaming product range by bolstering its digital footprint across the Windows OS, Edge browser, and MSN ecosystem, including the new start.com and mobile app. Additionally, they aim to develop a website where users can discover, browse, and play browser-based "casual games" such as Microsoft Solitaire and Surf Game. Once our experience is complete, this link will be replaced with the new Microsoft Casual Games link.

In addition to the built-in native games within the Windows OS and downloadable titles from the Windows app store, our focus extended to enriching the end-to-end gaming experience across various platforms, including but not limited to:

Windows 10&11 flyout

Edge browser with new feature of  “Shoreline hub”

Microsoft Start
(New MSN) landing experience

Casual games on Bing search

Progressive Web App (PWA)

Goal

Create the initial Casual Games landing page to provide users the experience of:

01. Discovering new games

Users will have the opportunity to explore and find new games within our landing experience. They will be presented with curated collections showcasing the most popular games across various genres, along with exclusive editorial content introducing the latest additions to the Microsoft game catalogue.

02. Browsing game catalog

Users will have the capability to navigate and explore the extensive Microsoft game catalogue, empowering them to easily locate their desired titles through browsing and search functionalities.

03. Seeing suggested "Recommended games"

While engaging with games on the landing experience, users will receive tailored recommendations for similar games, enhancing their gaming journey with personalized suggestions.

04. Playing games on any devices and canvases

Users will have the seamless ability to access and play games directly within the experience, ensuring swift and effortless transitions into gameplay. Returning to previously played games will also be streamlined for a quick and hassle-free experience.

Journey

From Findings to Features

MVP landing experience

We sought to expand the user journey by integrating multiple entry points such as Bing search and answers, the MSN legacy site, and the new Microsoft Start.com. This led to the development of a new landing destination dedicated to gameplay and discovery, which acts as a vital connector across the entire user journey. Following several rounds of competitive analysis, design research, and iterations, we devised three MVP landing experiences (Home, Browse, Play) with a single layout.

Design system in Light + Dark modes

Light and dark modes are essential in UX design to cater to user preferences, accommodate varying lighting conditions, and enhance accessibility. By offering both options, users can choose the mode that best suits their needs and preferences, ensuring a more comfortable and enjoyable experience across different environments and for users with diverse visual requirements.

01. Homepage

The Home landing experience is structured into three key sections: the Hero display featuring staff picks, the Left column displaying recently played games, and genre carousels presenting recommended games across various categories and 6 game genres: Match 3, Card, Word, Puzzle, Arcade and Strategy.

The selection and arrangement of games within the Hero display will be curated by MCG, ensuring a minimum of five games are consistently available in the editorial queue.

02. Game Library

When a user chooses a genre from the header, the central area will populate with Standard cards representing the selected genre's games. If the number of games exceeds the capacity of the main area, flippers will appear on either side of the area. These flippers enable users to navigate through additional pages of games, ensuring they can explore the full range of available titles within the selected genre.

03. Gameplay page

This is the home page of the current product as a marketplace app (V1) with a marketplace standalone feature before adding housing, job market and Social networking (V2). Users will see the item listing from their neighborhoods based on user settings, and also explore the items from different regions by changing the city. 

04. How-to-play page

When users interact with the "Show more" call-to-action (CTA), it triggers the opening of gameplay instructions. This feature provides users with additional guidance or details about how to play the game, offering clarity and assistance as they navigate through the gaming experience.

Visual Design

Maximal game icons

Expanded from 6 to 28 game genres

In addition to designing the landing experience, I played a role in creating game icons when the MCG team expanded the genre library from 6 to 28 genres. The Casual Games platform adopts a maximal style (3D) to offer users visually engaging and distinctive graphics. Initially, we engaged the Maximal team, responsible for 3D-looking icons and illustrations, to create the first 6 genre icons.

Initially, we engaged the Maximal team for the creation of the first 6 genre icons. Subsequently, I expedited the creation process by creating 22 genre icons under the guidance and feedback of the Maximal team.

Future Developments

Game Rating Information

After multiple ideation sessions with the team, we first expanded a market tab in the navigation to 3 tabs: Market, Housing and Job. We also added the new feature of profile verification in a Profile page where users can manage their profile to earn tier badges through various methods.

Monetization: Game Ads

After multiple ideation sessions with the team, we first expanded a market tab in the navigation to 3 tabs: Market, Housing and Job. We also added the new feature of profile verification in a Profile page where users can manage their profile to earn tier badges through various methods.